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Chat commands
Press / or T (on a phone, the wheel button, then Chat), type a command and press Enter. /help lists the ones you can use where you are. In single player the testing and building commands are yours too.
Who can use what
- Everyone can use the talk, travel, Wrights, team and round commands. Online, where chat is set phrases, the whisper commands are off and the rest stay.
- Single player and operators can use the testing and building commands. An operator is a person the server lists; nobody becomes one by asking in chat.
- A world’s keeper is its owner: a private world’s owner on our server, or the host of a world opened to friends. They keep the guest list, the edge, the rules and the Lens. In their own private world they can also set the time and weather and travel, as an operator can.
- Moderators keep the Gleamlands. The Gleamlands keep one set of rules for everyone; no command changes them.
Talk and look
For everyone.
| Command | What it does | Example | Who |
|---|---|---|---|
| /help | Lists the commands you can use here. | /help | Everyone |
| /players | Names everyone in this world. | /players | Everyone |
| /world | Says what world this is, how many are here, and its rules. | /world | Everyone |
| /inspect | Names who placed the block you look at, if it was in the last day. | /inspect | Everyone |
| /relics | Says where each of the Kept lies. | /relics | Everyone |
| /msg <player> <message> | Whispers to one player; only the two of you read it. | /msg Lark Meet me at the Homefire. | Everyone. Typed chat only: not for accounts that use set phrases. |
| /r <message> | Answers the last player who whispered to you. | /r On my way. | Everyone. Typed chat only: not for accounts that use set phrases. |
| /me <action> | Says what you do, in the third person. | /me waves | Everyone. Typed chat only: not for accounts that use set phrases. |
| /sit | Sits you down where you stand; move to get up. | /sit | Everyone |
Home and travel
For everyone.
| Command | What it does | Example | Who |
|---|---|---|---|
| /spawn | Takes you to your spawn point. | /spawn | Everyone. Not during a round. |
| /kill | Ends your own life, to wake again. | /kill | Everyone. Not during a round. |
| /home [n] | Takes you to the Homefire you lit last, or to number n. | /home 2 | Everyone. Not during a round. |
| /tpaccept | Accepts the latest request to travel to you. | /tpaccept | Everyone |
| /tpdeny | Turns down the latest request to travel to you. | /tpdeny | Everyone |
| /waystead [name <name>] | Lists your Waysteads, or names the one you stand at. | /waystead name Lantern Rest | Everyone |
Wrights, land and teams
For everyone.
| Command | What it does | Example | Who |
|---|---|---|---|
| /wrights [follow|guard|collect] | Tells your Wrights what to do: follow, hold the spot, or fetch dropped items. | /wrights guard | Everyone |
| /trust <player> | Lets a player build on your claimed land. | /trust Lark | Everyone |
| /untrust <player> | Takes that back. | /untrust Lark | Everyone |
| /claims | Lists the land you have claimed. | /claims | Everyone |
| /team <colour|leave|list>; /team invite <player> | Joins the team of a dye colour, leaves it, or lists the teams. Joining a team that has members needs an invite from one. | /team blue | Everyone |
Worlds and rules
Anyone reads them; the keeper changes them.
| Command | What it does | Example | Who |
|---|---|---|---|
| /phase <1-n|name|latest> | In a One Block world, shows which phase the block draws from. Its keeper picks any phase already reached. | /phase latest | Everyone. One Block worlds. |
| /rules [rule choice] | Shows the world’s rules. In your own world, changes one. | /rules days long | Everyone. Changing a rule: your own world. The Gleamlands keep one set. |
Rounds and Riftways
Anyone asks; operators run a round.
| Command | What it does | Example | Who |
|---|---|---|---|
| /emberhold; /emberhold start|end|calm|fire <water|fire|earth|wind> | Says where the Hearthgate stands and who waits, or how the round goes. | /emberhold | Everyone |
| /vesselfall; /vesselfall start|swap|end|calm | Says how the round goes. | /vesselfall | Everyone |
| /forgebreak; /forgebreak start|end|calm|skip <seconds>|fire <water|fire|earth|wind> | Says how a Forgebreak round goes. | /forgebreak | Everyone |
| /riftfall; /riftfall start|end|calm|skip <seconds> | Says how a Riftfall round goes. | /riftfall | Everyone |
| /course [restart|leave|name <words>] | Lists this world’s Riftways; restarts or leaves the one you run; names the one you build. | /course restart | Everyone |
| /trial; /trial start|time <5-10>|view|next|end|veil [player] | Says how the Makers’ Trial goes. | /trial | Everyone. The Makers’ Trial. |
Testing and building
Single player and a server’s operators only.
| Command | What it does | Example | Who |
|---|---|---|---|
| /give <item> [amount] [player] | Puts items in a bag. The Kept and launch gifts cannot be given. | /give farglass 2 | Single player and operators |
| /mode creative <code> [player] | survival [player] | Switches a player between survival and creative. Creative needs the owner’s code. | /mode survival | Single player and operators |
| /weather <clear|rain|thunder|hail|sandstorm> [seconds] | Sets the weather for a while, then lets it change by itself. | /weather hail 120 | Single player and operators. Also a private world’s keeper. |
| /time <sunrise|day|morning|noon|sunset|night|midnight|hh:mm> | Sets the time of day, or tells it. | /time 18:30 | Single player and operators. Also a private world’s keeper. |
| /tp <player> or <x> <y> <z> | Travels to a player or to coordinates; ~ counts from where you stand. With two players, sends the first to the second. | /tp 120 70 -40 | Single player and operators. Also a private world’s keeper. |
| /effect <effect> [seconds] [player] | Gives an effect, as if from its usual source; the usual protections apply. | /effect nightsight 60 | Single player and operators |
| /clear [player] | Empties a bag and hotbar; armor stays. | /clear | Single player and operators |
| /seed | Tells the world’s seed. | /seed | Single player and operators |
| /locate <cradle|foundry|cinderwrack|siphonworks|coilvault|fireswell|roadring|gate|sea|hold|watchtower|fort> | Names the nearest of a structure, with how far and which way, searching up to 6000 blocks. | /locate watchtower | Single player and operators |
| /lens remove | Takes away the Mended Lens nearest you. | /lens remove | Single player and operators |
| /boss shadow | Calls Isembard’s Shadow over you, at night. | /boss shadow | Single player and operators |
| /machines | Says how hard the world’s machines are working. | /machines | Single player and operators |
| /summon <creature> [1-10] | Brings creatures in front of you. Keepers come only when you play alone; the greatest never. | /summon glintmaw 3 | Single player and operators. Not during a round. |
| /rekindle | Wakes the nearest Waned within 16 blocks as a Rekindled one, to test. | /rekindle | Single player and operators |
| /filter on|off | Turns the word filter on or off for this world. | /filter off | Single player and operators. Not online; the owner of an opened world. |
Keeping a world
A private world’s keeper (and operators).
| Command | What it does | Example | Who |
|---|---|---|---|
| /kick <player> | Sends a guest out of your world. | /kick Lark | A world’s keeper |
| /ban <player> | Keeps a guest out of your world for good. | /ban Lark | A world’s keeper |
| /unban <player> | Lets a banned guest back. | /unban Lark | A world’s keeper |
| /bans | Lists who is banned from your world. | /bans | A world’s keeper |
| /builders [add|remove <player>] | Lists who builds with the Lens in this world; the keeper adds or removes a player. | /builders add Lark | A world’s keeper. Your own worlds. |
| /allow [on|off|<player>] | Turns the allow list on or off, or adds a player to it. Alone, shows it. | /allow Lark | A world’s keeper. A world opened to friends. |
| /disallow <player> | Takes a player off the allow list. | /disallow Lark | A world’s keeper. A world opened to friends. |
| /edge [<size>|off] | Draws a square wall round the spawn that nobody crosses; size is half its side in blocks. | /edge 1024 | A world’s keeper. A world opened to friends. |
| /play [survival|creative] | Puts the whole world in survival or in creative. Creative worlds count nothing earned. | /play survival | A world’s keeper. A world opened to friends. |
| /visitors [build|watch] | Lets visitors build, or only walk, open doors and talk. | /visitors watch | A world’s keeper. A world opened to friends. |
| /props clear <player> | Takes away every prop a player set down. | /props clear Lark | A world’s keeper. Your own worlds. |
| /god [on|off] | Nothing but the void can hurt you until you type it again. | /god on | A world’s keeper. Your own worlds and single player; never in the Gleamlands or a round. |
Moderators
Moderators of the Gleamlands.
| Command | What it does | Example | Who |
|---|---|---|---|
| /mute <player> [minutes] [reason] | Silences a player for a while. | /mute Lark 10 spam | Moderators |
| /unmute <player> | Lifts a mute. | /unmute Lark | Moderators |
| /ipban <player> [days|perm] [reason] | Bans a player and their network, 30 days at most. | /ipban Lark 7 harassment | Moderators |
| /reports [urgent|reason|player|#number] | Lists the reports. | /reports urgent | Moderators |
| /rollback <player> [minutes] | Puts back what a player broke and takes away their props. | /rollback Lark 30 | Moderators |
| /queue | Opens the reports to act on. | /queue | Moderators |
Names the commands take
- Weather: clear, rain, thunder, hail, sandstorm.
- Finding things: /locate takes cradle, foundry, cinderwrack, siphonworks, coilvault, fireswell, roadring, gate, sea, hold, watchtower, fort. It searches up to 6000 blocks and answers with the spot, how far and which way. Some lie only in some lands.
- Items, effects and creatures are typed as one word: farglass, nightsight, glintmaw. Press Tab after the command to see them.
- Tab completes a command, its first word and a player’s name; the up and down arrows bring back what you typed before.
The controls: How to play. Worlds you keep: Playing together.
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